MIT App Inventor Teaching Modules

These lessons offer a connected progression for students learning App Inventor in classrooms and workshops.

Module I: Tutorials for Getting Started Lesson 1. Magic 8 Ball Will students learn the basics of App Inventor from building this app? "It is Certain!" Lesson 2. Paint Pic Finger painting app demonstrates variables and the drawing canvas. Lesson 3. Pong Arcade-style game introduces sprites and timer events. Homepage: Module I Provides an overview of the 3 lessons noted above as well as corresponding teacher's guides and materials.

Module II: Games and Animations This three-part module guides students into their first self-directed project: designing and creating a game app. Lesson 1. Canvas, Sprites, Events Lesson 2. Animating Sprites and User Interaction Lesson 3. Design, Build and Test Your Game (coming soon) Homepage: Module II Provides an overview of the 3 topics noted above as well as corresponding tutorials.